

The binomial distribution with typical Darkest Dungeon parameters for food has a long tail. It's quite often not enough, even in dungeons that normally drop a high amount of food from Curios (Cove, Weald). I personally always bring the maximum amount of food. I find that in long dungeons, you don't really need more, as you don't need to snuff the torch for extra loot, you'll have plenty without doing that (and save the 75 gold).

Typically, a short dungeon has ~4 battles, a medium ~8, and a long about 12, so you would want 12, 24, and 24 torches (counting the firewood as 4). So ideally you want 4 torches per battle beyond the first. (You should snuff out your torch completely before looting any curio and before a battle ends to increase the loot gained). I find that when playing with Torches and Food, bring lots of both if you want to benefit from Curios more. Obviously, you'll always need Food and Shovels. It depends on what you want out of a dungeon. Hopefully the patch improves this because it's a great game, just too grindy and instadeathy in the final stages.There's no simple, straightforward answer. I've not been back since, the prospect of raising at least 8 more heroes to the required strength to tackle levels 4 and 5 I can't be arsed with. The bandit boss killed my whole backup high level team, and you can't escape the fight.

I hadn't experienced this before and decided to defend to protect my hard earned upgrades. I finally gave up on the game when I got teamwiped at the start of a level 5 dungeon, and returned to the hamlet only for there to be a bandit invasion. I had a roster of 20 heroes so would be doing lots of low level missions in between in order to have a backup team, and of course there were always about 6 heroes in rehab at all times. I would spend a long time levelling my roster up and outfitting them with top stuff, only to lose at least 1 or 2 guys on every level 4 or 5 attempt. I found the leap from level 3 to 4/5 dungeons was brutal, all of a sudden you can get easily teamwiped in the first few fights and if you don't have a powerful healer you're screwed. Level 5 is where I hit a brick wall too, but they have apparently patched the difficulty down a bit since, and also lowered how long it takes to complete the game, so I may return.
